Usvs

Overview

  • Founded Date September 5, 2009

Company Description

Top Cards for Sudden Death in Tower Rush

You are no longer playing a game of slow, methodical advantages; you are playing ‘Sudden Death’, where the first player to destroy a single tower wins the match instantly.

This article analyzes the absolute best cards to have in your rotation when the Overtime clock begins ticking down.

The Spell Cycle Enders

You completely abandon all ground attacks and simply launch massive damage spells directly at their tower while defending flawlessly.

The Lightning spell is the secondary option; while it deals slightly less damage than the Rocket, it deploys almost instantly and has a massive radius, making it impossible to miss.

  • You must play perfect defense for a full minute to pull this off.
  • Do not let them breathe.
  • Poison is risky in Sudden Death because it takes 8 seconds to deal its full damage.

Instant Deployers and Bridge Threats

If you do not have a heavy spell, or the tower health is too high to spell cycle, you must rely on units that can guarantee near-instant damage.

If the opponent makes a slight defensive error or overcommits by 2 elixir, a Bandit dropped at the bridge will dash to the tower in less than two seconds.

Match State The Execution
Opponent tower is at 400 HP Immediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed win
Both towers are at full HP in OT Play incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back

Staying Cold Under Pressure

Playing in Sudden Death is an intense test of nerves and mathematical precision.

Leave the panic to your opponent.

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