Theabmenterprises
Overview
-
Founded Date September 24, 2006
Company Description
The Top Features We Want to See in Future Tower Rush Games
The core formula of the lane-pushing arena battler has remained largely unchanged for nearly a decade.
If the genre is to survive another decade of dominance, developers must be willing to take significant creative risks.
Living Arenas
Imagine a game where a sudden rainstorm slows down all ground movement, or lightning strikes randomly damage high-hitpoint units.
Or what if high ground provided a range advantage for archers, encouraging players to fight for control of specific hills?
- Blowing up a chunk of the map adds visual flair.
- Perhaps stealth units are fully invisible at night.
- Diversity prevents the game from feeling stale.
Better Multiplayer Modes
While some games currently feature 2v2 modes, they are often chaotic, unbalanced, and treated purely as casual mini-games.
Deepening the cooperative elements would elevate the genre from a solitary experience into a true team-based tactical sport.
| Requested Feature | Current State | Potential Impact |
|---|---|---|
| 3D Combat | Air units just float above ground units but the combat math is essentially flat 2D | Adding actual height means archers on towers shoot further than archers on the ground, adding realistic physics |
| Custom Deck Rulesets | Players can only use the standard 8-card format in almost every single mode | Allowing 12-card decks or decks with two commanders would completely shatter and reinvent the meta |
The Next Evolution
Players are smarter and more demanding than ever; a simple reskin of a ten-year-old game is no longer sufficient.
The foundation of the genre is incredibly solid, but it is time to build a skyscraper on top of it.
When you adored this informative article in addition to you wish to get guidance with regards to tower rush generously go to our page.