Kamilklecha

Overview

  • Founded Date May 9, 1974

Company Description

Why You Must Have Anti-Air in Tower Rush

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.

If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.

Stopping the Air Tanks

The most devastating aerial threat in the game is the dreaded ‘LavaLoon’ combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.

To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).

  • The Electro Wizard is fantastic against Balloons.
  • When the Hound dies, it bursts into a swarm of flying pups.
  • A ground-only tank killer (like a Mini P.E.K.K. If you adored this write-up and you would certainly such as to receive more information concerning tower rush kindly browse through our own page. A) is 100% useless against an air deck.

Choosing Your Sky Sweepers

When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.

A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.

Anti-Air Category Primary Choice Why it Works
Ranged DPS Musketeer / Dart Goblin Can hit air units from far away while remaining protected behind your Princess tower or ground tanks
The Air Assassin Mega Minion / Phoenix Flies directly to the enemy air threat and shreds it without being distracted by ground swarms

Don’t Look Down

When you build a deck, test it specifically against a heavy air composition in friendly battles.

A strong anti-air defense is the ultimate safety net.