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  • Founded Date July 11, 1967

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Mastering Siege Decks in Tower Rush

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.

The Defensive Wall

Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.

  • Never play your X-Bow if you don’t have the elixir to protect it.
  • The Tesla acts as the primary shield for the artillery.
  • Always know the opponent’s ‘tank’ cycle.

Choosing Your Artillery

While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.

Artillery Type Stats How to Use It
Rapid Fire 6 Elixir, fast firing, high overall DPS Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
The Mortar 4 Elixir, slow firing, splash damage Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Mental Toll of Siege

You are playing a strategy designed specifically to deny the opponent the ability to play their own game.

Master the geometry, build the wall, and snipe them from safety.

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